Jared Brandjes: Game developer & lecturer.
I make to challenge myself and learn; to refine my craft.
I specialise in Unity gameplay programming (C#), systems development, multiplayer networking (Mirror), and all things UI.
Setup, Sign In, Device ID Login, Get & Set UserData, Statistics, Leaderboards & Display Name
Last Updated: 08/04/2022Gitlab Repo
Build and test your application on iOS then archive and submit to the app store.
Last Updated: 01/03/2022
Creating and using Git repos with Unity & Github Desktop. Note: Any git service (Github, Gitlab, Bitbucket) can be used with this method.
Last Updated: 30/06/2021
In this tutorial series, we take a look at using Mirror in Unity to setup a multi-game single-server environment, complete with lobby and matchmaking.
Last Updated: 10/06/2020Gitlab Repo
Create a simple yet robust dialogue system using Scriptable Objects in Unity. Great for NPCs or Narrative games.
Last Updated: 09/03/2020Gitlab Repo
This tutorial covers saving and loading data in Unity, to and from a JSON file on disk.
Last Updated: 06/03/2020Gitlab Repo
P2P networked Scalextric prototype using Mirror + Light Reflective Mirror self-hosted relay.
Last Updated: 05/06/2022
A cute line art experience where you help Gary and other townsfolk stay calm by placing them in their favourite environments, and keeping them away from the things they despise. See how many townsfolk you can keep satisfied before they start fights, burst into flames and disappear!
Explore an atmospheric island as a stick together with more sticks. Set yourself alight and add more sticks to keep the fires alive. Discover the hidden and not so hidden beauties within this wordless world. Enjoy an ambient relaxing experience as a stick until you meet your aesthetic fiery end.
Mix and match DNA from distinctly South-African species to create the ultimate animal. Collect all the strands to experiment with a nearly endless range of possibilities... and fight for survival! AAAAAAAAAH!! No animals were harmed during the making of this game.
Top down, multiplayer, couch game you can enjoy with 2-4 friends. Load up delivery trucks with packages with the help of your friends before the trucks leave. Work fast for the packages could clutter up the warehouse, look out for a flamethrower to clear up some space.
FuBall is VR soccer inspired experience. Use portals, bounce pads and other obstacles to perform incredible trick shots. Combine tricks to increase your score and top the leaderboard.
Last Updated: 25/06/2018Download
Meet the lecturers, learn about the arts, share experiences with your friends and unlock the secrets of Virtual Window.
Last Updated: 30/05/2022Website
City Builder with elements inspired by Suits from Love, Death and Robots
Last Updated: 21/03/2022
Last Updated: 18/06/2020Download
Online multiplayer WebGL card game
Last Updated: 01/08/2020Play
Last Updated: 13/06/2020
Last Updated: 18/03/2020
Making of hyper-casual shooter "Ice Bru". Experimenting with intuitive gyro and one-button controls. Easy to play, difficult to master vibes.
Last Updated: 25/02/2020
Zombie Zone VR is a virtual reality survival shooter demo currently in development.
Last Updated: 20/11/2019Download
Modular AI Framework.
Last Updated: 15/10/2019
Base Building Survival Adventure
Last Updated: 12/09/2019
Explore the thought-provoking mundane through the existential purpose of a stick drawn to a bonfire.
Last Updated: 14/04/2019Download
Last Updated: 31/05/2018
A collection of systems, mechanics and development concepts.
Last Updated: 22/02/2022Gitlab Repo
This Fog of War system stamps a texture of your choice to a renderTexture which is then projected onto the scene with a modified version of the Lux Essentials Decal shader. The system is based off of Unity Fog of War by Tunied. Many optimisations have been implemented, the biggest of which is the switch from multiple Graphics.Blit calls to Graphics.DrawTexture, saving tons of resources.
This system is a network of connected nodes that are aware of the nodes they are connected to as well as the network they exist on. Networks can be merged or split. Nodes can search (BFS) the network for particular nodes; useful for games where nodes can manipulate behaviour on other nodes. Placement supports angle snapping and grid snapping.